Information and Communication Technology - Key stage 2
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.
Pupils should be taught to:
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design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
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use sequence, selection, and repetition in programs; work with variables and various forms of input and output
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use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
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understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
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use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
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select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
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use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.